Slot Game Machine Patents

Rationale Behind Invention: Gallagher finds it completely unacceptable that slot machine technology does not cater to the video game-playing generation: This may be acceptable for players who are. Slot Machine / Coin drop The preceeding is a list of machines known to have been made by Caille Bros. Click on any machine name to bring up the encyclopedia page for that machine.

  1. Free Lightning Slot Machine Games
  2. Free Slot Machines Games Online

The present invention relates generally to an electro-mechanical gaming machine, and more particularly to a combination slot machine and pachenko game machine which has drop zones created by zone deflectors and scoring positions which vary from game to game.

Slot machines have been a dominant part of the gaming industry world wide for over 50 years. While pachenko machines have seen a great deal of popularity in Asia, they are not as well suited for gaming as the traditional slot machine.

Slot machines have changed very little over the years. Whether mechanical or electronic, they still have reels spinning and coming to stop on a potential jackpot. It appears that a large part of the appeal of slot machines is the “mechanical” nature of the spinning reels which induces a belief in players that they are witnessing a truly random event and that the “big” jackpot is always just around the corner. While the big jackpot may or may not be just around the corner, slot machines maintain a very accurate payout percentage, usually between 92 and 99 percent with the house retaining the rest as profit.

The public perception of the “mechanical” nature of a slot machine is a critical part of their acceptance of the fairness of the machine. When slot machines with video displays showing simulated reels were introduced, the public rejected them in favor of the older slot machines with mechanical reels. Even though the new machines simulated the mechanical slots in every way and used the same random number generating circuit and yielded the same percentages as the mechanical slot machines, they were less attractive to the gaming public.

The biggest problem with the mechanical or electronic slot machines that have mechanical reels is that they have higher mechanical maintenance costs than machines with video displays in place of spinning reels. While prior art machines that replaced the spinning reels with video displays had lower mechanical maintenance costs they were also less attractive to gamers.

Another problem with traditional slot machines is their size, due to the space requirements of the mechanical reels. Traditional slot machines take up a great deal of floor space and are generally not well suited to being wall mounted. Smaller machines would allow the machines' owners to generate more revenue per square foot. The option of wall mounting a machine is attractive because this allows greater flexibility in the placement of machines.

Yet another problem with traditional slot machines is the limited number of possible combinations of symbols limits the size of a jackpot that can be offered. In order to provide larger jackpots, gaming establishments link multiple machines together in order to offer a progressive jackpot.

Finally, the very randomness which makes slot machines attractive also deters some people from playing them because they do not perceive there to be any skill involved in playing the game. Additionally, some people are looking for a more interactive experience than is provided by traditional slot machines. Too much interactivity, such as that involved with video and pinball games, would slow down the cycle rate of the machines to an unacceptable level.

There is a demand for a gaming machine that is as attractive to gamers as slot machines but at lower mechanical maintenance costs. There is a further demand for a gaming machine which would allow for the chance at a large jackpot with a small investment without having to link together multiple machines. There is yet a further demand for a gaming machine which creates a perception of skill while maintaining an accurate payout percentage and a fast cycle rate.

The present invention is a drop slot game machine that utilizes falling balls which drop from the upper part of the playing field, which is divided into user or randomly selectable drop zones, and into exit positions at the bottom of the playing field. The balls encounter deflector pegs which randomly change the path of the balls during their fall. As each passes through an exit position it is detected by sensor (photoelectric, infra-red, etc). Each exit position has a corresponding symbol which is represented on a liquid crystal display, the exit position symbol display, which lights up when a ball passes through that position. A small LED above each symbol reflects how many balls fell into a particular position (providing some did) so there can be no doubt to the player to which position and to how many balls passed through the associated exit position. A larger LCD payline display, simulating the payline of a traditional slot machine, shows the series of symbols selected by the balls passing through the exit positions.

If, for example, three balls are dropped, then the symbols representing the three exit positions which the balls mass through are displayed on the larger payline display. The symbols used in traditional slot machines as well as new symbols can be displayed on the exit position symbol display and the payline display. If all three balls fall into a single exit position, then the same symbol will be represented three times on the payline.

Payout in the present invention is controlled by electrical circuits similar to the those controlling payout in traditional slot machines, thereby ensuring the same payout percentages.

After passing through the exit positions, the balls recirculate by rolling into a launching position where they will be ejected back to the top of the game machine to drop through the playing field. It is likely that the balls will be launched by electrical solenoid or pneumatic ejector system.

A microprocessor/random number generator determines which symbols appear on which exit positions at the time of each pull. More than three balls can be used and more than three symbols can be represented on the payline (such as a four or greater reel machine). Furthermore, multiple paylines can be used using the appropriate number of balls (i.e. three paylines, three symbols per payline, nine balls would drop). In general, it is possible to simulate almost all current slot machine pay variations.

An additional feature of the machine is to have drop zones so that the balls may be deflected into one specific zone at the upper starting position. These zones may be either randomly selected by the machine itself, or selected by the player just prior to the symbols being shown on the LCD.

Other features may include bonus payouts such as: symbols designated by the LCD as “double”, “triple” etc. if balls fall in those individual or group of holes. Another bonus may be available if all the balls fall through the same hole. Yet another bonus may be available based upon what is displayed on the exit position display in combination with the payline display.

From a players standpoint, there is an element of anticipation not present in traditional slot machines. A player can see a jackpot developing and “wish” balls into the jackpot positions. The present invention also creates a perception of “true” randomness not found in traditional slot machines. The player sees balls freely dropping through the playing field as opposed to reels jerkily moving symbols in or out of the payline.

The present invention also creates a perception of skill, by being able to select drop zones, a player can exert a distinct influence on the outcome (not at all present in current slot machines). In reality, the percentages will run the same, but there is little doubt that the perception of skill on the player's behalf will exist.

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Another aspect that is unique to the present invention is what may be called the “if only I had” aspect which is evident in other gambling sport/games, i.e. horse racing “if only I had bet on the number two horse”, roulette “if only I had bet the red or seven”, craps, etc. In the case of the present invention, “if only I had selected number two drop zone”.

Yet another advantage to the player is their ability to experience the excitement of a “high probability of win” round when they look down and see many symbols which may be “high” jackpot oriented. In these cases, the player will actually be at an advantage to win during that round, and he/she will know it. This situation never exists on a traditional slot machine.

The machine of the present invention also allows for a greater number of symbols to be displayed than a traditional, reel based, slot machine. The reel based machines are limited to displaying the number of symbols that can be fit on the reel. In a three (3) reel machine with eleven (11) symbols per reel there are 1331 possible combinations that can ever be displayed on the payline. In the present invention it is easy to store many symbols for electronic display. In a machine with eight (8) exit positions and 25 possible symbols per exit position there are over 150 billion combinations for display on the exit position display. This larger number of possible combinations makes it possible for the present invention to payout over a larger range of combinations and would allow a single machine to have the potential to payout a very large jackpot.

The present invention should have a very wide appeal to the gaming establishments as it has an overtly visible “mechanical” element, balls launching and freely dropping through the playing field, yet very low maintenance. The maintenance is low because other than simple mechanical switches and a ball ejecting system, the machine is dependent on non-mechanical hardware and software for most of its operation.

These and other features of the present invention will be more fully appreciated when considered in light of the following detailed description and drawings.

FIG. 1 is a functional diagram of the drop slot game machine of the present invention.

FIG. 2 is an functional diagram of the upper portion of the playing field of the present invention.

FIG. 2a illustrates a close up cutaway cross-sectional view of a portion of FIG. 2.

FIG. 3 illustrates the exit positions, payline display, and symbol selector display of the present invention in isolation.

FIG. 3a is a cross-sectional close up of a portion of FIG. 3.

FIG. 4 is an isometric view of the game machine of the present invention.

FIG. 5 is a flow chart diagraming the operational sequence of the drop slot game machine of the present invention.

The game machine of the present invention is shown generally at 2 in FIG. 1. The present invention comprises a generally upright gaming cabinet 4 the upper portion of which houses the playing field 6 which in turn is covered by a transparent front glass 44. At the top of playing field 6, there are three zone deflectors 8a, 8b, and 8c, just below and slightly to the right of each deflector there is a zone divider wall 10a, 10b, and 10c. Zone deflectors 8a, 8b, and 8c along with zone divider walls 10a, 10b, and 10c divide the upper portion of the playing field into drop zones I, II, III, and IV.

The middle portion of playing field 6 is comprised of a maze of deflector pegs 12. Generally, the maze of deflector pegs 12 is arranged so it would take a ball 2-4 seconds to fall through the maze. There are eight exit positions 20 at the bottom of playing field 6 under the maze of deflector pegs 12. Each exit position 20 has an exit position sensor 22 associated with it and each exit position sensor 22 has an exit position symbol display 24 associated with it. Each exit position symbol display 24 is also comprised of a ball count display 26. Beneath the exit position symbol display 24, there is a payline display 28.

The exit positions 20 lead to ball return ramp 30 which in turn leads to ball holder 32 which is connected to ball ejector 14. Ball ejector 14 is provided with a ball ejector sensor 34 that will cause the ball holder 32 to load the ball ejector 14 when no balls are detected.

The drop slot game machine 2 is also provided with four zone select buttons 36 and a play handle 38. The player may use the zone select buttons 36 to chose which zone the balls should drop into when launched by the ball ejector 14. Play handle 38 is modeled after a traditional slot machine handle.

FIG. 2 illustrates the drop zone portion of the present invention. Referring to FIG. 2a, we can see that zone deflectors 8 have two positions, retracted 8r, and extended 8e. When extended, there is not enough room for a ball to pass between zone deflector 8e and zone divider wall 10. Front glass 44 and playing field 6 also limit the ball's travel. In addition, the upper interior edge 42 of playing field 6 is curved in order to guide the ball along a path intersecting the deflectors 8e. The extension and retraction of the zone deflectors is controlled by deflector peg retractor/extender 40 which is a solenoid in one of the preferred embodiments.

Slot game machine patents gamesMachine

FIGS. 3 and 3a illustrate a front and side view of the exit positions 20. In FIG. 3a deflector peg 12, exit position sensor 22, and exit position symbol display 24, and payline display 28 can be clearly seen. In the present preferred embodiment, exit position sensor 22 is an infra-red (IR) sensor. The IR sensor 22 detects a ball passing through the exit position 20 and illuminates the corresponding symbol on the exit position symbol display 24 and payline display 28.

Patents

A typical playing cycle the player will put coins in the machine, or play credits, the same as regular slot machines. At this point all LCDs go blank. The player then hits a drop zone button 36 once and new symbols are selected and displayed on the exit position symbol display 24. The player can now pull the traditional slot machine handle 38 or push a play button 62 or a zone select button 36 again to launch the balls. Upon first push of a zone select button 36, a zone deflector 8 is also activated and moves into it extended position 8e.

A separate play button 62 will exist for people who just want to put their money in and push a button, allowing play similar to traditional slot machines. Alternatively, people may put their money in and pull the handle 38. In these cases the zone will be selected randomly by the machine itself. As soon as this button is pushed, or handle pulled, the symbols are immediately selected and displayed on the exit position symbol display 24 and the ball is launched (perhaps simultaneously). Balls are launched, deflected into zones selected or random, fall and drop into holes and appropriate symbols are displayed on the payline display 28. Balls proceed to launch positions for next pull or launch. If the player wins, coins drop or credits register like a traditional slot machine.

All other features that are available in a traditional slot machine, i.e. bill validator, personalized card tracking, cash or credit, number of coins played display, are available in present invention.

In FIG. 5 the operational sequence of the for the present invention begins with the machine in standby 70. In standby 70 the machine can carry out any number of actions to attract players such as lighting and sound effects. If the machine detects a coin drop or credit deposit 72 the machine is initialized for gameplay 74. Also referring to FIG. 1, when initialized for gameplay 74 the present invention may randomly displays symbols on the exit position symbol display 24, clears the payline display 28, and moves all the zone deflectors 8 to their starting position, either extended or retracted.

Gameplay continues with either the player selecting a drop zone I, II, III, IV when a zone select button is pressed 76 or the machine randomly selecting a drop zone when the play handle is pulled 78 or the play button is pushed 80. As the play handle is pulled 78 or the play button is pushed 80 the selected zone deflector is extended and the balls are launched and the game is played 88. If a drop zone I, II, III, IV was selected when a zone select button is pressed 76 the balls are launched and the game is played 88 with a second pressing of the zone select button 82, the play handle is pulled 78, or the play button is pushed 80.

In the preffered embodiment, the symbols on the exit position symbol display 24 that are to be used for scoring in a game are be selected and displayed simultaneously with the launching of the balls. Alternatively, the symbols on the exit position symbol display 24 may be selected and displayed when the drop zones are selected 76, the play handle is pulled 78, or the play button is pushed 80.

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If a coin drop or credit deposit is detected 72 and no further gameplay events occur after a specified amount of time the machine may randomly select a drop zone and play the game 88 or reset 96.

After the balls are launched and the game is played 88 the present invention determines scoring 90. If the game is a winner the invention provides the appropriate payout response 92 and returns the machine to standby 94(70). If the game is not a winner the machine is returned to standby 94(70).

It is within the scope of the present invention to use any number of balls launched one at a time or in groups. It is advantageous to use a smaller number of balls launched simultaneously in order to keep the cycle rate on the game as short as possible. It is also withion the scope of the present invention to use balls that have an offset center of mass.

The present invention may also be configured for lottery or pull tab usage in areas where slot machines are prohibited. Any number of balls could be dropped to select any number of randomly selected symbols. The selected symbols would be displayed and any winning combination would be printed out on a validated ticket for redemption.

From the foregoing teachings, it can be appreciated by one skilled in the art that a new, novel, and nonobvious gaming machine has been disclosed. It is to be understood that numerous alternatives and equivalents will be apparent to those of ordinary skill in the art, given the teachings herein, such that the present invention is not to be limited by the foregoing description but only by the appended claims.

If you’re a child of the 80’s, the name Konami likely takes you back to sitting in front of a tube TV playing some Konami-created game on your Nintendo Entertainment System. For me, my two favorite Konami games were undoubtedly Contra and Gradius. Then, there was the “Konami code” (↑↑↓↓←→←→BA) entered quickly at the beginning of either game to get full power-ups for your ship in Gradius, or 99 lives in Contra. I can taste the Ecto Cooler Hi-C just thinking of that code.

With that nice trip down nostalgia lane out of the way, on to why Konami is showing up on a patent-related blog. In news to me, Konami has a wing that develops slot-machine games used in casinos and your friendly neighborhood bar. It was the slot-machine gaming division, Konami Gaming, Inc., that in 2014 sued High 5 Games, LLC in Nevada federal court alleging that High 5 had slot-machine-type games that infringed four Konami patents related to gaming machines with runs of consecutive identical symbols. The patents disclose variations of slot-gaming devices using reels depicting identical symbols.

High 5 moved for summary judgment on Konami’s infringement claims for several reasons, including that the claims were invalid as abstract under 35 U.S.C. § 101. More specifically, High 5 argued that the claims at issue were directed towards essentially game rules and as such were directed to the abstract concept of the manner in which the “game” is played and thus patent-ineligible concepts. Konami’s spread-gun response was that (1) the claims covered gaming machines that displayed virtual reels having sections of identical, repeating symbols separated by sections of non-identical and thus non-repeating symbols, so that the displayed sections of repeating symbols heightened player anticipation of a potential win (overcoming a problem in the industry of offering novel and stimulating variations); and (2) even if the claims are deemed to recite generic computer systems components that are not in themselves inventive, the limitations defined an inventive concept (reels exhibiting identical symbols in consecutive positions) dependent on an unconventional configuration of those components.

The district court turned to the Supreme Court’s decision in Alice in analyzing whether Konami’s patents’ claims were directed to an inventive concept. Using the Alice analysis like a laser turret, the district court cut through Konomi’s arguments finding that Konami’s patents’ claims individually and collectively were invalid for abstractness.

Konami used its continue and appealed the district court’s ruling to the Federal Circuit, but this week the Federal Circuit, in a nonprecedential one-line order, affirmed the district court’s ruling. While Bill and Lance may live another day to fight Red Falcon, Konami’s slot-machine game patents are no more than invalid patents left in Alice’s wake of non-patentable abstract concepts.